Can Video Games Be Art?
Posted by Ilya Malinsky ::
Most gamers think of ‘art’ in relation to the seamlessness
of the visual gaming experience. Is that mutant blood dripping off the walls in
a realistic manner? Have I forgotten entirely that my boss asked me to come in
on Saturday again? These are all very practical concerns, integral to the
game-playing experience. But do videogames themselves have the potential to be
a true art form?
Some developers certainly seem to think so. The Experimental Gameplay Workshop at last week’s
Of course, the top-selling games are less explicitly concerned
with ‘art for art’s sake’, while experimental, boundary-pushing games recieve less exposure. This model has analogues in other
mediums: while the Spielbergs and Bruckheimers keep film studios
financially afloat, the Cunninghams and Gondrys of the industry have more
freedom to take financial risks and push artistic boundaries. Chris Hecker
got one thing right during this now-infamous
As a grade schooler, I approached SimCity on a very simple level:
this was my beloved Lego blocks taken to the next level. In retrospect, the
game raised my interest in ‘how things actually work’. Lower taxes and
watch the population boom while the city budget flounders, unable to fund
enough public works to keep the population healthy, employed, and entertained.
Or at least that’s how the game made it seem. Entertaining, thought-provoking, AND politically conscious?