Digital Distro for Indie Game Developers
Posted by Ilya Malinsky :: Digital Distribution
Got a great idea for a new major console game? Well, unless
it’s based on a previously successful game, features licensed film characters,
or is a socially immersive ultra-violent role player, chances are slim that
it’ll ever see its way through development in the current studio climate. The
rising costs of producing a new retail game (which include store promotion,
advertising, packaging/shipping, and lavish, ice sculpture-filled release
parties) have made major studios more risk-averse than ever before. It’s a
model that’s currently plaguing the mainstream music industry as well. However,
unlike an indie video game, an album produced in a small basement studio is
still playable on any high-fidelity Sony audio system.

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